Dersin Adı Dersin Seviyesi Dersin Kodu Dersin Tipi Dersin Dönemi Yerel Kredi AKTS Kredisi Ders Bilgileri
INTRODUCTION TO GAME PROGRAMMING Birinci Düzey YZ 306 Zorunlu 6 5.00 5.00 Yazdır
   
Dersin Tanımı
Ön Koşul Dersleri
Eğitimin Dili İngilizce
Koordinatör DR. ÖĞR. ÜYESİ MURAT AKPULAT
Dersi Veren Öğretim Eleman(lar)ı
Yardımcı Öğretim Eleman(lar)ı
Dersin Veriliş Şekli
Dersin Amacı The primary objective of this course is to introduce students to the fundamental principles of game development using the Unity engine and C# programming. It aims to develop the engineering skills required to design interactive environments, implement real-time physics, and manage complex game logic. By the end of the course, students will be able to transform creative game concepts into functional software prototypes while adhering to object-oriented programming standards and efficient asset management practices.
Dersin Tanımı This course provides a comprehensive introduction to game development workflows, starting with the Unity IDE and C# scripting fundamentals. Key topics include the implementation of GameObjects, Transforms, and Components, as well as the integration of physics engines, collision detection, and user input. Students will explore advanced concepts such as UI design, audio integration, and prefab management. The course emphasizes practical application through the development of complete game projects, requiring students to solve complex logic problems and optimize performance within a real-time rendering environment.

Dersin İçeriği
1 Unity installation, IDE overview, and creating the first project.
2 Variables, data types, and fundamental operators in C#.
3 Conditionals (If/Else), loops, and writing modular methods.
4 Classes, objects, and encapsulation principles for games.
5 Inheritance, polymorphism, and interacting with Unity’s core API.
6 Managing the hierarchy, coordinate systems, and transformations.
7 Capturing user input and implementing smooth character movement.
8 Rigidbodies, colliders, and physical interaction constraints.
9 Reusable object templates and Canvas-based UI development.
10 Working with shaders, materials, and real-time lighting effects.
11 Implementing sound effects and state-machine-driven animations.
12 Raycasting, spawning logic, and basic AI behaviors.
13 Transitioning between levels and saving/loading game data.
14 Performance profiling, build settings, and project publishing.
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Dersin Öğrenme Çıktıları
1 Identifies and explains the fundamental components of the Unity architecture (GameObjects, Transforms, Prefabs) and their structural roles within the development environment.
2 Applies engine-specific lifecycle functions (Awake, Start, Update, FixedUpdate) to manage and control real-time application logic and script execution order.
3 Utilizes core C# programming structures (variables, data types, operators, and control flow) to develop algorithmic solutions for logical problems.
4 Designs modular, scalable, and reusable software components by implementing Object-Oriented Programming (OOP) principles such as classes, objects, and inheritance.
5 Integrates essential engine subsystems including Physics, User Input, and Collision Detection to formulate solutions for interactive engineering challenges.
6 Conducts systematic debugging and performance analysis within the IDE to verify, test, and optimize the functional behavior of the software.
7 Demonstrates the ability to independently research and implement advanced API features or external libraries to enhance the complexity of the final project.
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*Dersin Program Yeterliliklerine Katkı Seviyesi
1 Applies engineering knowledge related to mathematics, science, basic engineering, and computer-based calculations to solve engineering problems.
2 Gains the ability to develop engineering solutions using discipline-specific knowledge and methods.
3 Defines complex engineering problems and formulates them using fundamental science and engineering knowledge.
4 Defines and analyzes solutions to problems, taking into account the UN Sustainable Development Goals.
5 Designs creative solutions to complex engineering problems.
6 Gains the ability to design complex systems, processes, devices, or products by considering realistic constraints in the engineering problem-solving process.
7 For the analysis and solution of complex engineering problems, selects and effectively applies appropriate methods, techniques, resources, and modern engineering and computing tools, including estimation and modeling.
8 Aware of the limitations of the methods, techniques, and IT tools used, it produces and implements appropriate solutions.
9 Conducts literature research to examine complex engineering problems and collects data within the scope of these studies.
10 Using research methods, the student designs and conducts experimental or applied studies, analyze and evaluate the results.
11 Within the scope of the UN Sustainable Development Goals, the student is knowledgeable about the impacts of engineering solutions on society, health and safety, the economy, sustainability, and the environment, and analyze these impacts.
12 Gains awareness of the legal consequences of engineering solutions.
13 The student acts in accordance with professional principles and legal regulations in engineering practice and acquires knowledge about ethical responsibilities.
14 Gains awareness about non-discrimination, impartiality, and inclusiveness of diversity.
15 Gains the ability to work effectively as an individual, team member, or team leader in intra-disciplinary or multi-disciplinary team projects.
16 Gains the ability to communicate effectively in technical matters, both verbally and in writing by taking into account the differences in the target audience''s education, language, and profession.
17 Gains the ability to apply project management principles, perform time and resource planning, and conduct economic feasibility analysis.
18 Gains awareness about entrepreneurship and innovation.
19 Gains the ability to adapt to new and emerging technologies and to evaluate technological changes with a questioning and critical perspective.
20 Gains the ability to independently and continuously learn new knowledge and skills.
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Yıldızların sayısı 1’den (en az) 5’e (en fazla) kadar katkı seviyesini ifade eder

Planlanan Öğretim Faaliyetleri, Öğretme Metodları ve AKTS İş Yükü
  Sayısı Süresi (saat) Sayı*Süre (saat)
Yüz yüze eğitim 0 0 0
Sınıf dışı ders çalışma süresi (ön çalışma, pekiştirme) 0 0 0
Ödevler 0 0 0
Sunum / Seminer hazırlama 0 0 0
Kısa sınavlar 0 0 0
Ara sınavlara hazırlık 0 0 0
Ara sınavlar 0 0 0
Proje (Yarıyıl ödevi) 0 0 0
Laboratuvar 0 0 0
Arazi çalışması 0 0 0
Yarıyıl sonu sınavına hazırlık 0 0 0
Yarıyıl sonu sınavı 0 0 0
Araştırma 0 0 0
Toplam iş yükü     0
AKTS     0.00

Değerlendirme yöntemleri ve kriterler
Yarıyıl içi değerlendirme Sayısı Katkı Yüzdesi
Ara sınav 0 0
Kısa sınav 0 0
Ödev 0 0
Yarıyıl içi toplam   0
Yarıyıl içi değerlendirmelerin başarıya katkı oranı   0
Yarıyıl sonu sınavının başarıya katkı oranı   0
Genel toplam   0

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