Dersin Adı Dersin Seviyesi Dersin Kodu Dersin Tipi Dersin Dönemi Yerel Kredi AKTS Kredisi Ders Bilgileri
VISUAL PROGRAMMING Birinci Düzey YZ 203 Zorunlu 3 5.00 5.00 Yazdır
   
Dersin Tanımı
Ön Koşul Dersleri
Eğitimin Dili English
Koordinatör DR. ÖĞR. ÜYESİ MURAT AKPULAT
Dersi Veren Öğretim Eleman(lar)ı
Yardımcı Öğretim Eleman(lar)ı
Dersin Veriliş Şekli Formal Education
Dersin Amacı This course aims to introduce students to visual programming concepts using Java. It focuses on building graphical user interfaces (GUIs) and understanding event-driven programming. Students will learn how to develop interactive desktop applications using Swing components, manage graphical rendering with the Graphics class, and implement animation and simple game mechanics. By the end of the course, students will be able to design and develop interactive applications involving real-time user interaction, animation, and basic game logic.
Dersin Tanımı This course provides a comprehensive introduction to visual programming using Java Swing. Topics include GUI design with standard components (buttons, panels, text fields), layout management, and event handling. Students will explore graphical rendering using the Graphics class and develop animations using timers. The course also introduces object movement, collision detection, and basic game development concepts. Additionally, students will learn thread management and its role in responsive and real-time applications. Practical assignments and mini-projects are emphasized to reinforce learning.

Dersin İçeriği
1 Introduction to visual programming and GUI concepts.
2 Overview of Java Swing architecture and components.
3 Layout managers and interface design principles.
4 Event-driven programming and action listeners.
5 Working with panels, buttons, labels, and text fields.
6 Graphics class and custom drawing (paint, repaint).
7 Coordinate system and rendering basics.
8 Animation using Timer and frame updates.
9 Object-oriented design for interactive components.
10 Object movement and keyboard/mouse interaction.
11 Collision detection and boundary control.
12 Introduction to simple game development logic.
13 Multithreading and thread management in GUI applications.
14 Final project: developing a simple interactive game/application.
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Dersin Öğrenme Çıktıları
1 Understands the fundamentals of visual programming and GUI-based application development.
2 Designs and implements graphical user interfaces using Java Swing components.
3 Applies event-driven programming principles to manage user interaction.
4 Uses the Graphics class to render custom shapes and visual elements.
5 Develops animations using timers and frame-based updates.
6 Implements object movement and interaction in graphical environments.
7 Designs basic game mechanics including collision detection and simple logic.
8 Applies multithreading concepts to ensure responsive and efficient applications.
9 Develops complete interactive applications through project-based learning.
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*Dersin Program Yeterliliklerine Katkı Seviyesi
1 Applies engineering knowledge related to mathematics, science, basic engineering, and computer-based calculations to solve engineering problems.
2 Gains the ability to develop engineering solutions using discipline-specific knowledge and methods.
3 Defines complex engineering problems and formulates them using fundamental science and engineering knowledge.
4 Defines and analyzes solutions to problems, taking into account the UN Sustainable Development Goals.
5 Designs creative solutions to complex engineering problems.
6 Gains the ability to design complex systems, processes, devices, or products by considering realistic constraints in the engineering problem-solving process.
7 For the analysis and solution of complex engineering problems, selects and effectively applies appropriate methods, techniques, resources, and modern engineering and computing tools, including estimation and modeling.
8 Aware of the limitations of the methods, techniques, and IT tools used, it produces and implements appropriate solutions.
9 Conducts literature research to examine complex engineering problems and collects data within the scope of these studies.
10 Using research methods, the student designs and conducts experimental or applied studies, analyze and evaluate the results.
11 Within the scope of the UN Sustainable Development Goals, the student is knowledgeable about the impacts of engineering solutions on society, health and safety, the economy, sustainability, and the environment, and analyze these impacts.
12 Gains awareness of the legal consequences of engineering solutions.
13 The student acts in accordance with professional principles and legal regulations in engineering practice and acquires knowledge about ethical responsibilities.
14 Gains awareness about non-discrimination, impartiality, and inclusiveness of diversity.
15 Gains the ability to work effectively as an individual, team member, or team leader in intra-disciplinary or multi-disciplinary team projects.
16 Gains the ability to communicate effectively in technical matters, both verbally and in writing by taking into account the differences in the target audience''s education, language, and profession.
17 Gains the ability to apply project management principles, perform time and resource planning, and conduct economic feasibility analysis.
18 Gains awareness about entrepreneurship and innovation.
19 Gains the ability to adapt to new and emerging technologies and to evaluate technological changes with a questioning and critical perspective.
20 Gains the ability to independently and continuously learn new knowledge and skills.
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Yıldızların sayısı 1’den (en az) 5’e (en fazla) kadar katkı seviyesini ifade eder

Planlanan Öğretim Faaliyetleri, Öğretme Metodları ve AKTS İş Yükü
  Sayısı Süresi (saat) Sayı*Süre (saat)
Yüz yüze eğitim 0 0 0
Sınıf dışı ders çalışma süresi (ön çalışma, pekiştirme) 0 0 0
Ödevler 0 0 0
Sunum / Seminer hazırlama 0 0 0
Kısa sınavlar 0 0 0
Ara sınavlara hazırlık 0 0 0
Ara sınavlar 0 0 0
Proje (Yarıyıl ödevi) 0 0 0
Laboratuvar 0 0 0
Arazi çalışması 0 0 0
Yarıyıl sonu sınavına hazırlık 0 0 0
Yarıyıl sonu sınavı 0 0 0
Araştırma 0 0 0
Toplam iş yükü     0
AKTS     0.00

Değerlendirme yöntemleri ve kriterler
Yarıyıl içi değerlendirme Sayısı Katkı Yüzdesi
Ara sınav 0 0
Kısa sınav 0 0
Ödev 0 0
Yarıyıl içi toplam   0
Yarıyıl içi değerlendirmelerin başarıya katkı oranı   0
Yarıyıl sonu sınavının başarıya katkı oranı   0
Genel toplam   0

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